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Samsung, LG, and Motorola will provide the first three Android Wear smartwatches: the $199 Gear Live, the $229 G Watch, and the yet-to-be-priced Moto 360, respectively. The Samsung and LG smartwatches are available for preorder and will be released July 7. Motorola's will launch later in the summer. Of the three companies, Samsung has the most experience in wearables. The company introduced its first smartwatch, the Galaxy Gear, in September. The device ran Google's Android mobile OS, but Samsung switched to its own open-source software, called Tizen, for the second generation of Gear and the Gear 2 Neo smartwatches. Samsung even pushed out a software update earlier this month that converted the first Gear's operating system to Tizen. Its Gear Fit fitness band , meanwhile, runs a real-time operating system designed to improve battery life.

In each case, Samsung designed the user interfaces powering the devices, It also created many of the apps and worked with developers to spur interest in its devices, With Android Wear, Samsung takes a step back from that process, but the company still plans iphone case 3d to find ways to make its devices different from all the other upcoming Android Wear gadgets, Creating its own apps and services -- and preloading them on the Gear Live smartwatch -- is one way to do that, So is including unique hardware design and features, such as the heart-rate monitor..

Samsung's early software efforts have been mixed, however. Its TouchWiz user interface, which is the software layered on top of Android, has been reviled by many Android purists who want a less cluttered design. When the Galaxy S4 smartphone launched in early 2013, some critics slammed the amount of "bloatware," or pre-installed and unremovable programs such as S Translate and S Voice. And CNET's Jessica Dolcourt called TouchWiz ahead of the Galaxy S5 launch in February. Samsung has taken some steps to improve its software capabilities by creating new businesses such as the Media Solutions Center and by hiring experienced user interface designers. It redesigned TouchWiz in favor of its new Magazine UX, starting with the Galaxy Tab Pro tablets that it unveiled at the Consumer Electronics Show in January. And with the Galaxy S5, announced in February, Samsung pulled back on preloading features and services, instead giving users the option to install Samsung-built apps. Reports said Samsung's focus on software had angered Google, and the Mountain View, Calif., Internet giant convinced Samsung to change course.

For Google, Android Wear marks an effort to exert even more control over its operating system, Android is open source, but it's vital for Google to have its services front and center, Since it's not charging companies for using Android, it has to generate money through serving advertisements on popular apps such iphone case 3d as Google Maps, However, most Android vendors -- including Samsung with TouchWiz and Magazine UX -- have tended to push their own software features over those from Google, "The core objective of Android has always been to provide the widest possible audience for Google's services, but over the last several years Google has seen a variety of device vendors customize, tweak and fork Android in ways that either submerge Google's services beneath their own or strip them out entirely," said JackDaw research analyst Jan Dawson..

Android Wear should help force Google's services to the forefront, but that doesn't mean Samsung and other vendors will fade into the background entirely. Even out of the box, Samsung's Gear Live includes some tweaks unique to the company. For instance, the Gear Live software comes with 12 different watch faces -- seven from Google and five from Samsung, executives from the company told CNET. It also has two stopwatches, one from Google and one from Samsung. Then there's the heart rate monitor. So far, the app is standalone and just gives users a live reading, but soon, Samsung will integrate the feature with the S Health app on its phones and tablets, said Ikseon Kang, the Samsung senior manager in charge of product planning for the Gear Live. Samsung also may preload the S Health app on the Gear Live in the future, he said. And it plans to integrate its other services -- like its ChatOn messaging app -- with Gear Live, as well.

"We have a plan to integrate those kinds of services," Kang said, "But today we are focusing on Google-based services."Google surely hopes that focus won't change too quickly, For more information, see all of Google I/O news, The company cannot overlay its own software on Android Wear devices, such as its upcoming Gear Live smartwatch, but will preload certain features and services, executives tell CNET, SAN FRANCISCO -- Android Wear, Google's new software for wearables, is designed to provide a "pure" Google experience, but it doesn't quite spell the death of preloaded apps iphone case 3d and services from device makers..

Industry analysts IDG polled 23,500 people across 43 countries about their use of mobile devices. The survey focuses on the habits of business executives as well as comparing the behaviour of members of generation X -- people roughly in their thirties to fifties -- with younger millenials, who largely grew up with the Internet. Nearly everybody surveyed owned a smartphone. Older people are more likely to own a tablet: more than half of 25 to 34-year olds have an iPad or similar device, but only a third of 18 to 24-year olds can say the same.

40 percent of those surveyed have replaced their desktop computer or laptop with a tablet, They don't just use their tablet for checking Facebook and watching iphone case 3d cat videos on YouTube: a whopping 80 percent admit to using their tablet for work-related research in the evenings, IDG highlights the explosion in video watched on mobile devices in recent years, including phones and tablets, Three quarters of respondents use a smartphone to watch online videos, up from 61 per cent in 2012, One of the reasons the growth in mobile video watching is significant is that video requires more data sent to a device -- especially if it's in high definition -- which uses more bandwidth, As a result, mobile phone networks reckon video puts a strain on their network..



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